- Go to the Hire section and scout for defensive units and/or
to the Black Market to purchase drugs and alcohol and weapons to make
your crew happy. You need to arm your defensive units. Keep in mind
that defensive units without weapons won't do a thing. Also pay
attention to your happiness levels. It's easy to keep them happy but if
you don't they will leave you.
- Make some cash by collecting from your casinos, brothels,
loan sharks, and gambling dens.
- When you have enough turns, go scout for more operatives
and defensive units and repeat from step 1.
you feel strong enough, you can attack other players within range. Keep
in mind that when you attack someone they will have a revenge to use
against you. This is the real Mafia World: "an eye for an eye, arm, and
- You can protect a percentage of your cash in the bank. This
will safeguard it from attacks.
a family is wise, since you won't be able to survive very long by
yourself. You also have the option of creating your own family.
- Enjoy the game and watch your back :)
Each round lasts about 10 days to make
it fair for newcomers, and give everyone a better chance to win. Once
the round ends everything starts over from scratch. You can select a
new name at the start of each round. Each round is clean slate. Nothing
will roll over from round to round. This means all turns, cash,
defensive units, operatives, guns, drugs, cars and planes; none of it
follows you in the next round. Use it or lose it.
Turns are required for everything. For
example: attacking someone, hiring defensive units, collecting cash
from your whores. All of these actions require turns. Every 10 minutes
you will receive a certain number of turns, depending on the round's
settings. You also start each round with a given amount of reserves.
These reserves can be used at anytime during the active round. Reserves
do not carry over into the next round
You can get more turns in three ways:
- Purchase a subscription, which
increases the amount of turns you get every 10 minutes. This is the
most economical way to get more turns. (See Subscription page for
- Purchase turns/credits directly, which you can add to any
round you choose and use whenever you want.
- Win turns/credits by finishing the round in a top ten
position in a ranking family and/or individual category.
In order to use credits, they must be
moved from your account to your active reserves. Once in your reserves,
they must be used in that round. Unused reserves are lost at the end of
the round. Won credits expire 30 days after they are issued, so don't
let them go unused.
Ranking is based on net worth. Here is how net worth is calculated:
Dealers ($2,500) + Whores ($2,000) + Bootleggers ($1,500) + Hustlers
($1,000) + Punks ($500) + Hitmen ($1,000) + Thugs ($500) + Bodyguards
($300) + cash + bank + Chrysler 300 ($8,000) + S-Class long ($40,000) +
Gulfstream Jet ($40,000) + Boeing 737-400 ($250,000) + alcohol ($1) +
Weed ($2) + Coke ($5) + Glock ($400) + Shotgun ($800) + Uzi ($2,000) +
AK-47 ($4,000) = Net worth.
TheMafiaBoss is a simulation of the
mafia underworld. Just like the real mafia, you can join families - a
group of people sharing the same goals and philosophy. A family can
bring protection and respect from other players, and it can allow you
to trust in your fellow members. Trust and respect can save your life,
but can also get you killed.
One of the basics of organized crime
is to do things your own way and not end up in prison. This is
accomplished by not committing any crimes yourself, instead paying
others to do your dirty work. In order to maintain this power, you need
different types of personnel to perform all the different tasks and
duties. To scout for crew members, use your turns and scout in the
place offering the type of people you are looking for.
Operatives work in your businesses and produce different kind of goods
or collect cash. The operatives you can hire are:
- Card dealers - work in your casino and determine how much
cash your tables roll out.
- Whores - work in your brothel and determine how much cash
people will pay for a good time.
- Bootleggers - work in your speakeasy and determine how much
liquor you will produce.
- Hustlers - work in your loan shark's office and collect
- Punks - work in your gambling den and push people to bet.
Defensive units protect you and your operatives, and can attack other
players. The defensive units you can hire are:
- Hitmen - their strength is their intelligence and superb
weapons skills. They kill for you and protect you.
- Thugs - not as intelligent or well mannered as Hitmen. They
also attack others and protect you.
- Bodyguards - really easy to get and will protect you well.
However, they are not that effective when attacking.
Having a happy crew is critical to
success. If your operatives or defensive units are not happy, they will
start leaving you as soon as you ask them to work. Your operatives need
alcohol and coke to be happy. They will also need defensive units to
protect them. Your defensive units need alcohol and weed to be happy.
They need to have anywhere from 2 Glocks to 1 AK-47 per defensive unit
to be happy.
In the black market you can buy
whatever you need. You can purchase narcotics, weapons, cars and
planes. You can also sell your items if needed, but you won't get as
much back as you paid for them in the first place, so make your
- Narcotics are mainly used to make
your guys happy. Your defensive units need alcohol and weed to be
happy. Your operatives need alcohol and coke to be happy.
are used for attacks and defense as well as maintaining happiness. You
can purchase Glocks, Shotguns, even Uzis and AK-47s. You must have one
gun per defensive and can sell all weapons that are in excess of your
defensive units. The more expensive the weapon, the more efficient it
is in dealing death.
- Cars are used for drive-by attacks and
stealing other player's cars. The Chrysler 300 seats 5 people and the
S-Class limo seats 10 people.
- Planes are used to travel to
other cities and stealing other player's planes. If you have enough
planes, you won't need to purchase plane tickets to travel to other
cities. The Gulfstream jet can fly 40 people and the Boeing 737-400 can
fly 300 people.
Production is one part of your illegal activity. You can use turns to
produce coke, weed, and alcohol as well as cash.
- Thugs are used to produce coke and weed in your drug lab.
- Bootleggers are used to produce alcohol in your speakeasy.
- Punks are used to print fake money.
You can also use turns to collect cash from your businesses. You own
casinos, brothels, loan sharks and gambling dens.
AND THE BANK
- Card dealers are used to run your casino tables.
- Whores are used to work in your brothels.
- Hustlers are used to collect loan payments in your loan
- Punks are used to run your gambling dens.
Just like the real world, you have a
bank account as well as the money in your pocket. However, keeping
money in your pocket is risky. Other players can attack you and take
whatever you have. So, depositing a part of it in the bank might be a
good idea. You are able to deposit up to 75% of your money into the
bank, or your personal safebox and 25% is kept loose.
if you want to add more money in to the bank, you can deposit 75% of
all the total cash you currently have. You can withdraw it all when you
need it at anytime for free. You cannot transfer cash to another
To attack a player, go to the Attack
screen and click on the link of the player you wish to attack. You can
also attack directly from their profile screen. When you are viewing
their profile, click on attack. If you see "Out of Range" instead of
"Attack", you cannot attack that player. You can only attack players
between 1/2 to 4 times your net worth. TheMafiaBoss will automatically
take your best crew members armed with the best weapons in order to
have the most efficient attack possible.
There is a limit to the amount of
times a player can be hit. The maxing system works as follows: Maxing
is based on a certian % of networth taken in an hour, every hour acording to the game rules setting. So if your
networth is 100 million, and you are not attacked for 2 or 3 hours, if it was 10%
of networth value, then ($10 000 000) will count as as being maxed. There is
an important restriction to
- Revenge attacks: You can take revenge on any player who has
attacked you as follows:
- Revenges through drive-bys for 24 hours
- If the player is unmaxed and out of range, revenge by drive
- If the player is in range you can attack normally until maxed then revenge by drive by only.
- Revenge attacks kills do not add to your kill counter